#ifndef __FAST_CAR_H__
#define __FAST_CAR_H__

#include "Vertex.h"
#include "d3dUtil.h"
#include "d3dApp.h"
#include "StateManagement.h"
#include "DirectInput.h"
#include "Camera.h"
#include "Model.h"
#include "Macro.h"

class FastCar : public D3DApp
{
public:
	FastCar(HINSTANCE hInstance, std::string winCaption, D3DDEVTYPE devType, DWORD requestedVP);
	~FastCar();

	bool checkDeviceCaps();
	void onLostDevice();
	void onResetDevice();
	void updateScene(float dt);
	void drawScene();	

private:
	
};

#endif